Tuesday, October 20, 2009

Friday, October 9, 2009

wolf@theGate


This is another image created during my free time...
The character is a slightly modified version of the one i had posted early(turntable)and the BG was taken from one of my previous works.
As usual all the basic modelling was done in maya, detailing and texturing in zbrush and photoshop.
Rendered using Mentalray in maya and composited in Adobe AfterFX.

Monday, July 27, 2009


Another try at outdoor lighting...
The 3d elements were made in maya and the textures made in photoshop. The background image is a photograph downloaded from the internet using google image search.
The final image was composited in
AfterFx using images rendered using mentalray in maya.

Sunday, July 5, 2009

Open your eyes.....



Trying outdoor lighting.....
Rendered using Mentalray in Maya.
Added a little depth of field and glow in AfterEffects.

It was truly an enlightening experience...
studying colour space...

Monday, June 29, 2009

Nataraja


This is my work in progress.
Nataraja has always been something i wanted to model.
Nataraja
(literally. The Lord (or King) of Dance, is a depiction of the Hindu god Shiva as the cosmic dancer who performs his divine dance to destroy a weary universe and make preparations for god Brahma to start the process of creation. Nataraja is most often depicted through a statue. The sculpture is usually made in bronze, with Shiva dancing in an aureole of flames, lifting his left leg (and in rare cases, the right leg) and balancing over a demon or dwarf (Apasmara) who symbolizes ignorance. It is a well known sculptural symbol in India and popularly used as a symbol of Indian culture. This project will be a personal challenge for me and i pray to the lord to help me through it.


video
Turntable of a creature i had been working on ....
Base mesh of the main model was done in maya and brought to zbrush for the detailing..

Friday, June 26, 2009

Oliphaunt....

fantasy......

inspired heavily by Lord Of The Rings .....
trying my hand at realism.....
Base mesh was modelled in maya,
detailed in zbrush....
both z brush and photoshop were used for texturing ...
rendered using mentalray ...

my wife named him Mike...
ha ha ha
ROOTS BLOODY ROOTS ......

a 3d BG i had done for a previous project ....